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Plat:Tradeskill Apprentices: Q&A with Brian "Omougi" Ferguson

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Plat:Tradeskill Apprentices: Q&A with Brian "Omougi" Ferguson

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Nov 04, 2011 11:13:15 Author:Parth Tags:Plat
Plat:Tradeskill Apprentices: Q&A with Brian "Omougi" Ferguson ...1. Timesink in actually learning any spell and currently an i...2. Materials bottleneck - they require dropped material from ...3. With regards to the effort aspect to speed up the process ...4. How will these desirable items compare with dungeon dropp

1. Timesink in actually learning any spell and currently an indeterminate amount of time and effort. 100 Recipes for each class. With the elusion in the article to you may be the only person on the server able to produce XX for months I dont think there will be a short time frame for learning the recipe.

2. Materials bottleneck - they require dropped material from heroic content. The crafter is now dependent on a time and effort investment to learn a recipe they may not be able to acquire material to actually make or the material is sold at a high price so high the end resulting product is not worth it. (I see the drops now required for armor selling for 250-700 plat and the bricks selling for 250+ plat and dont you need like 36 of those to do something meaningful with them?)

3. With regards to the effort aspect to speed up the process - I have a feeling given the verbiage in the article it has a timesink throttle on it where it is merely a timed mechanism you can come back and kick the assistant to get them moving again which gives you a little bump in progress (ie. once every XX hours you can right click and "Mentor" the assistant to help them solve a roadblock problem slowing them down which adds +2% progress). If it is nothing more than another timesink to monitor on a timer it really provides no entertainment or achievement value. If you can do something, repeatable and unfettered which will progress you steadily, it has merit (that is something I had hoped we would see on the research assistant, you had to contribute not just log in to collect and research the next thing)

4. How will these "desirable" items compare with dungeon dropped loot in the game? If its not going to be best in slot it will have a value so fleeting learning the 100 recipes wont even be worth the time for anything more than increasing your recipe count for leaderboard status. It just seems the particle effects and look of them being cool was eluded to more than actual stat value.

5. Capability of the assistant seems to be throttled by the level of the crafter, this is a good idea and I hope I read that correctly. Will recipes known by the master also affect what the assistant is able to do?

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